* CONVERTED TO VERSION 2[MORTAL KOMBAT T-UNIT CHANGE LOG]
TO DO: DECREASE DELAY WHEN ROUND STARTS VS GORO FIX SPRITE OFFSETS: CAGE'S STUMBLE BACKWARDS RECOVERY CAGE'S ROUNDHOUSE RESET POSITION ALTERNATE PALETTE REPTILE MAKE REPTILE'S UNIQUE TOWER PORTRAIT MAKE REPTILE'S BIO VIDEO CHECK INTO HIT REGISTRATION (SEEMS LATE COMPARED TO MK2 AND LATER GAMES) TOWER OPPONENTS ARE CHANGING WHEN PLAYING AS REPTILE CHECK FOR ADDED MOVE OPTIONS FOR SUB'S ICE CLONE ADD 2ND FIGHTER IN AN ENDURANCE MATCH ONTO THE SCREEN PRE-MATCH 2V2: FIGHTERS DIES IN THE MIDDLE OF HIS FALLING ANIMATION 2V2: SOMETIMES FIRST CPU FIGHTER TO DIE DOESN'T GET THEIR THREAD KILLED 2V2: SOMETIMES ENTERING FIGHTER JUMPS IN FROM ON-SCREEN INSTEAD OF OFF-SCREEN 2V2: SOMETIMES THE FIGHTER FOCUS IS OFF FOR LONGER THAN NEEDED 2V2: IF LAST HIT ON 1ST CHAR IS A THROW, THE DMG WILL BE TRANSFERRED TO THE INCOMING FIGHTER. CHECK FOR LACK OF FLOOR SHAKING WHEN GORO'S HITS THE GROUND ON LAST HIT. OTHER IDEAS: TRUE ALTERNATE PALETTES FOR CAGE, KANO, RAIDEN
// ===================// ** ADDED OPTIONS **// =================== * = DEFAULT GAMEPLAY SETTINGS: RANDOMIZER (RANDOMIZES CHARACTER SELECT SCREEN LAYOUT AND LADDER SEQUENCE) -OFF* -ON STAGE ROTATION (EXPANDED ADDS STAGE VARIATIONS) -KLASSIC* -EXPANDED GAME MECHANICS (ENABLES CROSS-OVERS, ROUNDHOUSE KNOCKBACKS AND AERIAL MOVES) -IMPROVED* -KLASSIC EXTENDED FATALITY TIME (LENGTHENS THE TIME ALLOWED TO PERFORM FINISHERS) -OFF* -ON TOWER TYPE (ENABLES LARGE PORTRAITS AND ALL TYM MATERIALS IN LADDER) -KLASSIC* -IMPROVED DISPLAY SETTINGS KOMBO DISPLAY (DISPLAYS COMBO INFORMATION) -OFF* -ON VERSUS SCREEN -KLASSIC* -IMPROVED CPU AI SETTINGS IMPROVED CPU AI -OFF* -ON
*NEW GRAPHICS: REPTILE NAME PLATE REPTILE PORTRAIT REPTILE TYM PALETTE REPTILE FROZEN PALETTE BLOOD DISSOLVING EFFECT ADDED SHANG'S EMPTY CHAIR
*CHANGE FATALITY/SCORE FROM GREEN TO RED: FFCAE7C0: A0A TO D0D = FATALITY FROM GREEN TO RED FFCAE8D0: A0A TO D0D = SCORE FROM GREEN TO RED
*CHANGE FLAWLESS VICTORY COLORS FFCAEC30: 7C00 TO 03E0 = RED TO GREEN FLASH
THROWN FIXES: CAGE - RESTORED AN UNSUED FRAME IN ANIMATION, REMOVED DUPLICATE FRAME. REMOVED DUPLICATE THROW ROUTINE
ADDED UPDATED LADDER: LARGER PORTRAITS ALL TEST YOUR MIGHT MATERIALS NOW INCLUDED RANDOM FIGHT LINE-UPS
*SHANG DEFEATED TWEAK: FFDD32D0: DELAY INCREASED BETWEEN FIGHTERS SPAWNING (1B TO 2E) FFDD33A0: DELAY INCREASED BETWEEN FIGHTERS SPAWNING (1B TO 2E) RAISED TEXT ON SCREEN FROM 50 TO 34: FFCAA1F0: "OUTSTANDING!!" FFCAA340: "YOU HAVE DEFEATED SHANG" FFCAA510: "YOU ARE THE SUPREME MORTAL KOMBAT WARRIOR" CHANGED SHANG'S FIGHT STAGE TO THRONE ROOM FFCB06F0H: 8 TO 4 REMOVED HEALTH BARS ON SHANG'S DEFEAT -ADDED SHANG TSUNG'S TREASURES TO END GAME REWARD.
ADDED NEW OPTION: EXTRA MOVES: SCORPION: FORWARD TELEPORT D,F,HP SUB-ZERO: ICE CLONE D,B,LP JOHHNY CAGE: SHADOW FLIP KICK RAIDEN: AERIAL SUPERMAN LIU KANG: AERIAL FIREBALL SONYA: NONE
ADDED BABALITIES
CHEATS ADDED: RANDPER KOMBAT FAST UPPERCUTS SANS POWER SUPER UPPERCUTS DISPLAY HITBOXES DISABLE BG MUSIC
ADDED STAGE VARIATIONS: NIGHT VARIANT OF THRONE ROOM (STAGE ID A) THE PIT AM (ID B) THE COURTYARD PM (ID C) PALACE GATES PM (ID D) WARRIOR SHRINE AM (ID E)
// ============================// ** FACTORY TWEAKS / FIXES **// ============================ *FIXED NINJA'S WALK ANIMATIONS START POINTS: SCORPION/REPTILE FORWARDS: FFD49F70: FFD57380 > FFD573C0 SCORPION/REPTILE BACKWARDS: FFD49FB0: FFD575C0 > FFD57600 SUB-ZERO FORWARDS: FFD4A970 FFD58220 > FFD58260 SUB-ZERO BACKWARDS: FFD4A9B0: FFD58460 > FFD584A0 SONYA FORWARDS: FFCF1320: FFCF2DB0 > FFCF2DD0 SONYA BACKWARDS: FFCF1360: FFCF2FF0 > FFCF3010 KANO BACKWARDS: FFD12530: FFD13B70 > FFD13BD0 CAGE FORWARDS: FFD020A0: FFD034C0 > FFD03500 CAGE BACKWARDS: FFD020E0: FFD03700 > FFD03740 RAIDEN FORWARDS: FFD24B80: FFD25F20 > FFD25F60 RAIDEN BACKWARDS: FFD24BC0: FFD26160 > FFD261A0 KANG FORWARDS: FFD38EC0: FFD3A430 > FFD3A450 KANG BACKWARDS: FFD38F00: FFD3A670 > FFD3A690
*FIXED CAGE'S JUMP PUNCH OFFSET FRAME 1: FFECE240: FFDE TO 0000 FFECE2A0: FFFB TO 0021 FFECE300: FFEC TO 000E FFECE360: FFD0 TO FFF2 FFECE3C0: FFEF TO 0011 FFECE420: FFE6 TO 0008 FFECE480: FFDC TO FFFE FFECE4E0: FFC8 TO FFEA FRAME 2: FFECE540: FFF3 TO 0015 FFECE5A0: FFDA TO FFFC FFECE600: FFEF TO 0011 FFECE660: FFCA TO FFEC FFECE6C0: FFBD TO FFDF FFECE720: FFF0 TO 0012 FFECE780: FFE3 TO 0005 FFECE7E0: FFC8 TO FFEA *FIXED RAIDEN'S JUMP PUNCH OFFSET FRAME 1: FFF1D240: FFEA TO 0004 FFF1D2C0: FFFD TO 0017 FFF1D340: FFD6 TO FFF0 FFF1D3C0: FFF5 TO 0010 FFF1D440: FFC7 TO FFE2 FFF1D4C0: FFE3 TO FFFE FRAME 2: FFF1D540: FFD7 TO FFFD FFF1D5C0: FFE4 TO 000A FFF1D640: FFF3 TO 0019 FFF1D6C0: FFE9 TO 000F FFF1D740: FFC8 TO FFEE FFF1D7C0: FFE0 TO 0006 ADJUSTED OFFSET FOR HITBOX: FFCC3900: 0028 TO 0002
*FIXED KANG'S WIN POSE (HANDS WERE HIDDEN) ROUTINE NEEDED TO BE WRITTEN TO ADJUST Z-LAYER OF 6TH SEGMENT
*CHANGED SONYA'S PROJECTILE INPUT: B,B, LP FFD9D880: 0000 TO 0004Â FFD9D8E0: 0000 TO 0002 FFD9A2B0: 0D3F TO C01A
INCREASED DELAY BETWEEN FLAWLESS VICTORY AND FATALITY: FFCABFD0H: 40 TO 60
ADJUSTED RAIDEN'S FATALITY EXPLOSION UPWARDS (+0008 0012H) FRAME 0; FFF2CD20:Â FF46 FFFF TO FF4E 0011 FFF2CD80:Â FF44 FFFD TO FF4C 000F FFF2CDE0:Â FF54 FFE6 TO FF5C FFF8 FFF2CE40:Â FF4A FFCD TO FF52 FFDF FFF2CEA0:Â FF33 FFC9 TO FF3B FFDB FFF2CF00:Â FF32 FFBB TO FF3A FFCD FFF2CF60:Â FF1F FFDA TO FF27 FFEC FFF2CFC0:Â FF1F FFE2 TO FF27 FFF4 FRAME 1: FFF2D020:Â FF4F 0008 TO FF57 001A FFF2D080:Â FF4D 0004 TO FF55 0016 FFF2D0E0:Â FF41 FFF8 TO FF49 000A FFF2D140:Â FF51 FFEF TO FF59 0001 FFF2D1A0:Â FF38 FFC2 TO FF40 FFD4 FFF2D200:Â FF23 FFC2 TO FF2B FFD4 FFF2D260:Â FF1A FFD7 TO FF22 FFE9 FFF2D2C0:Â FF1A FFE2 TO FF22 FFF4 FRAME 2: FFF2D320:Â FF54 000E TO FF5C 0020 FFF2D380:Â FF3F 000C TO FF47 001E FFF2D3E0:Â FF1F FFFF TO FF27 0011 FFF2D440:Â FF41 FFFB TO FF49 000D FFF2D4A0:Â FF56 FFF5 TO FF5E 0007 FFF2D500:Â FF59 FFCE TO FF61 FFE0 FFF2D560:Â FF3E FFCF TO FF46 FFE1 FFF2D5C0:Â FF2C FFF3 TO FF34 0005 FFF2D620:Â FF23 FFFB TO FF2B 000D FFF2D680:Â FF16 FFE2 TO FF1E FFF4 FFF2D6E0:Â FF16 FFD4 TO FF1E FFE6 FFF2D740:Â FF21 FFC0 TO FF29 FFD2 FFF2D7A0:Â FF1E FFB1 TO FF26 FFC3 FFF2D800:Â FF38 FFBA TO FF40 FFCC FRAME 3: FFF2D860:Â FF56 000F TO FF5E 0021 FFF2D8E0:Â FF40 000E TO FF48 0020 FFF2D940:Â FF58 FFF5 TO FF60 0007 FFF2D9A0:Â FF5D FFC3 TO FF65 FFD5 FFF2DA00:Â FF3A FFAD TO FF42 FFBF FFF2DA60:Â FF1E FFB0 TO FF26 FFC2 FFF2DAC0:Â FF0D FFCC TO FF15 FFDE FFF2DB20:Â FF0A FFE2 TO FF12 FFF4 FFF2DB80:Â FF20 0003 TO FF28 0015 FFF2DBE0:Â FF41 FFF8 TO FF49 000A FFF2DC40:Â FF32 FFF6 TO FF3A 0008 FFF2DCA0:Â FF29 FFEA TO FF31 FFFC FFF2DD00:Â FF27 FFDC TO FF2F FFEE FFF2DD60:Â FF35 FFD0 TO FF3D FFE2 FFF2DDC0:Â FF3E FFC2 TO FF46 FFD4
CORRECTED DOUBLE FALL DOWN ANIMATIONS ON ROUND ENDINGS
FIXED POINTS AWARDED FOR P1 WHEN DEFEATING REPTILE
FATALITY TWEAK: SUB-ZERO'S HEAD RIP: ADJUSTED BLOOD AMOUNT/TYPE AND POSITIONS CAGES DECAP: ADJUSTED BLOOD AMOUNT/TYPE AND POSITION
REMOVED DELAY AT START OF ROUND VS GORO FFC9F4D0: CB05 TO C005
HEALTH BAR TWEAKS: REMOVED HEALTH BARS UPON FINISHERS REMOVED HEALTH BARS ON PIT FATALITY INCREASED THE HEIGHT OF BARS TO FIX NAMEPLATE OVERLAPPING
SPRITE OFFSET CORRECTIONS: NINJA WINPOSE X OFFSET BY +3 PIXELS FRAME 0: FFF6F1C0: FFF7 -> FFFA FFF6F220: 0013 -> 0016 FFF6F280: FFE7 -> FFEA FFF6F2E0: FFE0 -> FFE3 FFF6F340: 0007 -> 000A FFF6F3A0: 000A -> 000D FFF6F400: FFF2 -> FFF5 FFF6F460: 0015 -> 0018 FRAME 1: FFF6F4C0: 000D -> 0010 FFF6F520: 0015 -> 0018 FFF6F580: FFF2 -> FFF5 FFF6F5E0: 0015 -> 0018 FFF6F640: FFFB -> FFFE FFF6F6A0: 000A -> 000D FFF6F700: FFEA -> FFED FFF6F760: FFE3 -> FFE6 FRAME 2: FFF6F7C0: 0014 -> 0017 FFF6F820: FFFD -> 0000 FFF6F880: 0009 -> 000C FFF6F8E0: FFE9 -> FFEC FFF6F940: FFE4 -> FFE7 FRAME 3: FFF6F4C0: DUPE THIGHS FFF6F520: DUPE LH LEG FFF6F580: DUPE RH LEG FFF6F9A0: 0012 -> 0016 - RAISED ARM FFF6FA00: FFFD -> 0001 - TOP HEAD FFF6FA60: 0009 -> 000D FFF6FAC0: FFEE -> FFF2 FFF6FB20: FFE0 -> FFE4 UNKNOWN SEGMENTS FFF93580: 000D -> 0010 FFF935E0: 001A -> 001D FFF93640: 0011 -> 0014 FFF93220: 0014 -> 0017
FINISH HIM/HER FRAME CORRECTION: FFE3BA40: 0065 TO 0035 // FINISH FRAME ADJUSTMENT FFE3BEE0: 0028 TO FFFB // HIM FRAME ADJUSTMENT FFE3BC20: 002C TO FFFC // HER FRAME ADJUSTMENT